Casual is online multiplayer with no rank on the line — relaxed games against real
people (with bots filling any empty seats). Same rules as Ranked, none of the pressure.
- Playing with friends or the community without risking RP.
- Using the full settings range and custom maps (Ranked is restricted to official
maps and a standardized ruleset).
- Learning online play before you queue Ranked.
- Online lobbies with a name and optional password (both filtered for inappropriate
content).
- One shared bot difficulty fills any empty seats.
- You can play FFA, 1v1, or Teams, any win condition, and tune nearly every setting.
- ✅ Gold and ✅ achievements just like every mode.
- ✅ Casual stats are tracked separately from ranked.
- Your casual rank mirrors your ranked rank — there's no separate casual ladder, so the
rank shown on your casual profile is your ranked standing.
- ❌ No RP change — Casual games never move your ranked RP.
Casual carries no ranking penalty for leaving. If you have to drop, you can — abandoning
a casual match won't ban you or cost RP. (Ranked is strict about this; see
Ranked → Penalties.)
The only casual penalties come from the anti-griefing fair-play kicks below, and even
those are light:
- Stall kick (deliberately wasting turns) → a flat 5-minute cooldown that blocks you from
creating or joining any multiplayer lobby (casual and ranked) until it expires — no rank hit.
- Siege kick (turtling with no engagement) → no penalty in casual.
These run in every online game (Casual and Ranked alike) — and locally in
Single Player. They keep games moving and punish griefing.
If you stop taking actions, a "Still there?" prompt appears after about 30 seconds
idle (sooner if you've already been flagged), with a 10-second countdown. If it expires,
your seat is handed to a bot so the other players aren't stuck waiting — and whether you can
come back depends on how many humans are still in the game:
- 4+ active humans, 1st or 2nd takeover: rejoinable — you're sent to the Main Hub and
can rejoin with no penalty (declining to rejoin counts as leaving the match).
- 3 or fewer active humans, or your 3rd takeover: permanent — no rejoin, and you forfeit
the match's rewards. Botting out when few players remain skews the match, so it's final.
(Casual adds no matchmaking cooldown; ranked adds its usual abandon penalty.)
A stall is a turn that runs out the clock having conquered at most one territory.
- 1st stall: minor flag (clears after 3 clean rounds)
- 2nd stall: major flag + warning
- 3rd stall: kick
A siege is repeated full rounds with no real engagement. A round counts as engaged if
you conquered at least one territory or made at least 3 attacks that round.
- 3 idle rounds: minor warning
- 4th: major warning
- 5th: kick — but only if you also made fewer than 3 attempts and spent less than
half your armies. (So genuinely trying — even with bad dice — won't get you kicked.)
Bot takeover & pacts: when a human is converted to a bot, all of that player's
pacts are automatically broken.
See also: Ranked & RP · Game Modes Overview · Match Settings