Part of Rigged Capitals. Abilities are special powers players hold
during a Rigged game. Most need the Moderator to approve them
before they take effect.
Right now there's only one live ability, Secret Handshake, so every Crew member starts with
it and Imposters start with none. More are on the way.
| Kind | How it works |
|---|---|
| Passive | Always on. Nothing to activate. |
| Single use | Can be used once. |
| Multi use | Can be used a set number of times. |
| Who can hold it | Crew |
| Kind | Single use |
| Needs the Moderator? | Yes |
Send one pact proposal, even though Crew cannot normally make pacts. The Moderator must
approve it.
Once the Moderator approves it, you can send one pact
proposal to any player, Imposters included. If they accept, the pact is locked: neither of
you can ever break it. If they decline, or the proposal runs out, the handshake is still used up.
These abilities are in the game's list, but they're not finished yet: they have no
effect, they're never dealt at the start of a match, and the only way to hold one is for
the Moderator to grant it.
| Ability | Who can hold it | Kind | Needs the Moderator? |
|---|---|---|---|
| Lookout | Anyone | Passive | No |
| Double Vote | Crew | Multi use (2) | Yes |
| Sabotage | Imposters | Single use | Yes |
| Rumor | Anyone | Multi use (3) | No |
See also: Rigged Capitals · The Moderator · Rules & Roles