Part of Rigged Capitals. Every Rigged game has a Moderator: a
real person who runs the table instead of playing.
The Moderator never plays: they own no territories, take no player turns, get no role and
can't win or lose.
The match carries on without a Moderator. Nobody can call new votes or take Mod turns after
that. Any ability request that was waiting for the Moderator is cancelled without using up the
ability, and abilities that need the Moderator's approval can't be used for the rest of the
game. Abilities that don't need the Moderator keep working.
The Moderator works from the Mod Control Panel. Some powers work at any time. The rest only
work during a Mod turn.
| Power | What it does |
|---|---|
| Pause / Resume | Freezes the match for everyone, turn timer included. Resume picks up where it left off. |
| Mod turn | Queues a Mod turn to run after the current player's turn ends. |
| Approve / deny an ability | Rules on a player's ability request. A denied request doesn't use the ability up. See Abilities. |
| Grant an ability | Gives any player an ability mid-match. The list only offers abilities that player's role can hold. |
A Mod turn has no phases. The Moderator can use any number of the powers below, then ends the
turn and play moves on to the next player.
| Power | What it does |
|---|---|
| Announcement | Posts a message of your own words, up to 200 characters, to every player's game feed. Normal chat filtering applies. You can add an optional ability name, which just puts a [tag] label in front of the message (for example to announce one that was just used). It doesn't grant anything. |
| Adjust troops | Adds or removes troops on a territory (up to 999 at a time). A territory never drops below 1 troop. |
| Set owner | Hands a territory to another player. A player's last territory can't be taken this way. |
| Firestorm | Sets a territory ablaze as a firestorm, or puts one out and gives the tile to a player with 1 troop. A capital can't be set ablaze, and neither can a tile whose loss would split the map. |
| Skip turns | Skips a player's next 1–20 turns. |
| Block attacks | Stops a player attacking for their next 1–20 turns. |
| Mayoral Election | Calls the Mayoral Vote. Once per game. An Emergency Meeting follows straight after it. |
| Emergency Meeting | Calls a vote to vote a player out. |
| Vote to End the Game | Calls a Yes/No vote to end the match. Only the Moderator can call it, and they can call it again if it fails. |
Only one vote can be running or waiting at a time. How each vote works:
Votes.
Pauses, Mod turns, board changes, skips, blocks and votes are announced in the battle log, so
the players always know the board was changed, even if fog hides exactly where. Ability
decisions and grants are private: only the player involved is told, unless the Moderator
chooses to make an announcement.
See also: Rigged Capitals · Votes · Abilities