Part of Rigged Capitals. There are three votes: the Mayoral
Election, the Emergency Meeting and the Vote to End the Game. Only the
Moderator can call them, during a Mod turn.
- It runs over a round. When the Moderator calls a vote, it opens at the start of the next
round. Every player still in the game votes at the start of their own turn.
- 60 seconds to vote. A vote prompt appears with the choices and a timer. Your turn clock is
paused while you vote.
- No abstaining. You must vote.
- No voting for yourself.
- Out of time? A random vote is cast for you, and the battle log says so. The same
happens if the Moderator skips your turn while a vote is open. Bots always vote at random.
- While the vote is open, a row pinned to the top of the game feed (top left) shows how
many have voted (for example 3 / 8 voted), but not how anyone voted or the running totals.
Before the vote opens, the same row tells you it starts next round.
- Your vote comes first. The vote prompt still pops up for you, and if you have a forced
card trade it waits until you've voted.
- When everyone has voted, the result is shown to the whole table.
- One vote at a time. The Moderator can't call another vote while one is running or waiting
to open.
- Once per game.
- Every player votes for someone (not themselves) to be Mayor. Most votes wins.
- Tie: a re-vote between the tied players only. If that ties too, one of them is picked at
random.
- An Emergency Meeting follows straight away. Each player votes in the election on one turn
and in the meeting on their next turn.
- The Mayor's vote counts double in that Emergency Meeting, and only that one. After it,
the Mayor's vote is worth 1 again.
Every player votes for someone (not themselves) to vote out.
- Most votes is voted out.
- Tie: a re-vote with only the tied players on the ballot.
- Tie again: of the tied players, the one with the lowest total troop count is voted
out. If even that is level, one of them is picked at random.
The Moderator can call as many Emergency Meetings as they like, one at a time. What happens to
the player voted out: Voted Out & Elimination.
- A Yes / No vote.
- Unanimous to pass: every player still in the game has to vote Yes. Players who have been
eliminated or voted out don't vote.
- If it passes, the game ends at once:
- at least one Imposter still in the game → the Imposters win;
- every Imposter gone → the Crew wins.
- If it fails, play carries on, and the Moderator can call it again later.
- Only the Moderator can call it.
A random ballot on a timeout is a random Yes or No, so a missed vote can sink it.
See also: Rigged Capitals · The Moderator · Rules & Roles