The extras that round out the game: customizing your look, earning titles, reviewing your
games, and the social/moderation tools.
The Store sells cosmetics only β there is no pay-to-win. Items are bought with
gold (earned or, optionally, bought with money). Categories:
Many cosmetics are free defaults everyone owns. Paid ones display a price and are yours
permanently once purchased. Purchases are server-validated, so prices and ownership can't be
tampered with.
Equip what you own from the Loadout β a single screen with a tab for each slot:
Click an item to preview it (dice spin, avatars/troops rotate, sounds play a sample), then
Apply. Your loadout is what other players see in lobbies and matches.
Titles are short flairs displayed with your name β in your profile, lobby rows, the
in-match player panel, the After Action Report, and the in-match victory overlay. You can
equip one at a time. They come from:
Earn them by playing; equip your favorite from the Loadout's Title tab.
Every match can be reviewed afterward:
Replays play the match back with the same animations, banners, and sounds. Two current
limitations worth knowing:
From a player's card/panel in a match you can:
These keep online games civil without interrupting play.
If you broadcast your games, turn on Streamer Mode in Settings β Privacy. Enable it
before you create or join a session β your masked alias is locked in the moment you join, and
the toggle is disabled (can't be changed) while you're in a lobby or match. While it's on,
other players can't identify you in multiplayer:
The same protection works in reverse: because your opponents' names render normally on your
screen, nothing stops you showing the match β but a streamer's alias means their viewers never
catch your real account name from your stream, and vice-versa.
Everyone's real identity is revealed to each other on the After Action Report at the end of
the match, so post-game stats, ranks, and rematches still work normally.
Streamer Mode hides identities in the game's interface β it isn't anonymity against someone
inspecting network traffic. It's there so account names don't end up on stream.
Display names, map names, and lobby names all pass through a content filter, and reports
feed a moderation queue. Repeated or serious violations can lead to bans. Combined with the
fair-play safeguards, the goal is games that are competitive
but not toxic.
See also: Gold & Rewards Β· Achievements Β· Ranked & RP