The extras that round out the game: customizing your look, earning titles, reviewing your
games, and the social/moderation tools.
The Store sells cosmetics only β there is no pay-to-win. Items are bought with
gold (earned or, optionally, bought with money). Categories:
- π² Dice β 3D dice skins
- π€ Avatars β 3D character heads
- πͺ Troops β the 3D figures standing on your territories
- π Sounds β attack sound packs
- π Bundles β several items for one discounted price
- π° Buy Gold β optional real-money gold packs
Titles are not sold β they're earned by playing and equipped from the Loadout.
In-match emotes are free for everyone; there's no Emotes category in the Store.
Many cosmetics are free defaults everyone owns. Paid ones display a price and are yours
permanently once purchased. Purchases are server-validated, so prices and ownership can't be
tampered with.
Equip what you own from the Loadout β a single screen with a tab for each slot:
- Avatar (and your display name)
- Dice
- Troop
- Sound (attack sound pack)
- Title
- Color (your empire's color)
Click an item to preview it (dice spin, avatars/troops rotate, sounds play a sample), then
Apply. Your loadout is what other players see in lobbies and matches.
Titles are short flairs displayed with your name β in your profile, lobby rows, the
in-match player panel, the After Action Report, and the in-match victory overlay. You can
equip one at a time. They come from:
- Achievements β many achievements auto-grant a matching title.
- Season rank β at season end you're granted a seasonal title for the highest rank tier
you reached that season.
- Events β special/limited titles.
Earn them by playing; equip your favorite from the Loadout's Title tab.
Every match can be reviewed afterward:
- Replay Browser β your saved games, with the maps, players, and results.
- Caster controls β play/pause, rewind and scrub the timeline, change playback speed,
and jump to the previous or next turn. You can also watch from a chosen player's point
of view (handy with fog).
- π¬ Chat tab β sits next to the Battle Log and shows the match's emotes, quick chat and
pact messages. Replays of matches played before pact messages were recorded simply won't
have any.
- Battle Analysis β charts of how troops, territories, and cards moved over the course of
the game, so you can see where it was won or lost.
- π Match Stats β the whole post-match report for a saved game, without replaying it.
Press π on any row in the Replay Browser.
Everything the After Action Report showed when the match ended, plus the settings it was
played under and a full set of per-player numbers:
- Match settings β map, win condition, player count, teams, setup, bot difficulty, dice
mode, card bonus, and whether pacts, fog, firestorms, portals and the turn timer were on.
- Mode β Ranked, Casual or Single Player, and for a ranked game the exact
ladder it counted toward, plus FFA / 1v1 / Teams.
- Final standings β one card per player in finishing order, showing their place, title, team
and rank, whether they won, were eliminated, surrendered or survived, and a short summary of
the match: Troops Remaining, Players Eliminated, Total Cards Earned and
Cards Captured. A ranked match adds Starting RP, RP Earned / Lost and Final RP;
King of the Hill adds Hill Points, the score that decided it. This is the same card the
After Action Report shows when a match ends, so the two screens read alike.
- Your Stats β your own seat in full, beside the standings: every figure the report holds,
not just the summary. It appears when you were one of the players in that match.
The full per-player breakdown lives in Your Stats and in the CSV export:
- Territories β Territories Held, Territories Captured, Territories Lost.
- Capitals β Capitals Captured, Capitals Lost (Capital Conquest only).
- Troops β Troops Remaining, Troops Deployed, Troops Lost, Enemies Defeated.
- Troop income β Troops from Territories, Troops from Regions, Troops from Capitals and
Troops from Cards: where each turn's reinforcements came from.
- Combat β Attacks Made, Attacks Won, Players Eliminated.
- Cards β Total Cards Earned, Cards Captured, Card Sets Traded, Cards Turned In.
- Pacts β Pacts Made, Pacts Broken.
- Hill Points in King of the Hill, and the three RP figures in a ranked match.
Figures the match couldn't use are left out rather than shown as a row of zeroes β no capital
figures outside Capital Conquest, no Hill Points outside King of the Hill, no RP outside ranked.
Cards are reported two ways: the total you earned, and how many of those you took off players
you knocked out. Eliminating a player hands you
their entire hand, and those cards count toward both figures β
Cards Captured is a part of Total Cards Earned, not something to add to it.
The four "Troops from β¦" figures are sources, not a sum β they are not meant to add up to
Troops Deployed, or to the Troops Earned total the in-match stats panel shows them
under. Two things sit outside that arithmetic, in opposite directions:
- The extra armies a matching territory card puts straight onto your
land count as Troops from Cards, but they never reach your deployment pool, so they never
appear in Troops Deployed.
- In King of the Hill, armies displaced off the hill are handed back for you to place again. You
deploy them, but they aren't income β you already owned them β so they're in none of the four
sources.
So in King of the Hill the four read low against what you deployed, and in a match full of card
trades they read high. Both are correct.
Export to CSV β the β€ button writes the report to a spreadsheet file: one row per player,
with the match settings as columns, so you can keep a running sheet across many matches. Every
column is exported for every match, blank where it doesn't apply, so exports from different
matches stack in one sheet. On desktop it opens the folder for you.
A figure the game could not account for shows as β rather than as a zero, so "nobody counted
this" never reads as "this player did nothing". An old saved game is the everyday case: a replay
of a match played before the game counted a particular figure shows β in its place, because
that match was never recorded that way.
Pacts Made and Pacts Broken are the standing case of it. Each player's
pact counts are kept to themselves β so in a
replay of an online match your own row shows your real figures and every other player's reads
β, fog or no fog. The β Cloud copy reads β on every row, your own included, because a
server recording isn't played from anybody's seat. Offline and single-player reports aren't masked
at all β nothing there was ever private.
A replay recorded from a single player's point of view in a
fog match is flagged at the top of the report, with a note
on which figures that affects.
Replays play the match back with the same animations, banners, and sounds. Two current
limitations worth knowing:
- Online matches β use the cloud copy for a fog match. The replay saved on your own machine
is written only if you hosted, and it's recorded from your point of view, so under
fog it can be missing fights you couldn't see. The
server keeps its own recording of a finished online match with nothing hidden, and every
player who was in it can find it under β Cloud in the Replay Browser β anything listed
there is the server's copy, not anyone's point of view. Correspondence matches don't get a
server recording. Single-player replays are saved on your machine and have neither
limitation; you can also upload one to the cloud with its β button.
- Cloud copies are kept for 90 days. The main exception is a replay you share: giving it a
share code makes it public, and a shared replay is kept indefinitely.
- Capital Conquest: capital markers aren't recorded yet, so crowns don't show on playback
and nobody is ever shown as holding a capital β the counter sits at 0 held out of the full
total for the whole replay. This one applies to single-player too.
Some matches β tournaments and other planned matches β are cast: a caster watches live and
commentates for an audience.
- You'll know. While a caster is watching, a π Being cast badge sits at the top-left of
the screen. Hover it (or tap it) for details. When a caster first joins, you also get a short notice: "A caster is now
watching this match".
- Casters see everything β every player's cards, the whole map with no fog, and all chat,
pact messages included. There's no delay.
- Ranked and Correspondence matches are never cast.
For casters: an admin gives you caster access and a code for the match. Redeem the code
before it expires (30 minutes unless the admin sets otherwise); once redeemed, it works for the
rest of that match. You can't cast a match you're playing in. Open π Cast a Match in the
Replay Browser (only casters see it) and enter your code there. The live view works like a replay:
rewind and scrub, jump to the previous or next turn, press LIVE to catch back up, change
speed, watch from any player's point of view, and switch the log to the π¬ Chat tab.
From a player's card/panel in a match you can:
- Form or break pacts (when pacts are enabled) β an active pact also
shows each partner the other's total troops and territories, even under fog.
- Send your pact partner a strategy message β build it from an
action (Attack / Weaken / Block / Assist), a player (anyone still in the match,
yourself and your partner included), and a tone (π agree, π disagree, ? asking,
! urging). The message sends as icons rather than words, and a preview shows the exact line
before you send. The four quick private reactions (π π β€ π) are still there too.
In the match itself, only the two of you (plus anyone casting it) see
these. Like the rest of the match's chat, they're recorded with the match, so anyone who
watches its replay sees them in the π¬ Chat tab.
- View their profile β their public stats (games/wins, eliminations, territories &
capitals, pacts, per-ladder ranked RP) and current rank. A specific opponent's own
recent-match history stays private to them and isn't shown here.
- Mute a player (hide their chat/emotes) or Block them.
- Report a player for misconduct (routes to moderation).
These keep online games civil without interrupting play. There is no free typing anywhere in
the game β every message you can send another player, pact messages included, is a preset you
pick from.
You don't have to wait for the match to start. The Social button in an online lobby opens
the same emotes and quick-chat lines you get in a match, and whatever you send pops up inside
your own player banner for everyone in the lobby for a few seconds. Sending is rate-limited, so
spamming it just shows "Slow down a littleβ¦". Mutes and blocks apply here too: you won't see
anything from a player you've muted or blocked. The private pact reactions aren't available in
the lobby, since there are no pacts yet.
Streamer Mode helps hide your identity for online play. Turn it on in Settings β Privacy.
Display names, map names, and lobby names all pass through a content filter, and reports
feed a moderation queue. Repeated or serious violations can lead to bans. Combined with the
fair-play safeguards, the goal is games that are competitive
but not toxic.
You may start with a placeholder name. When your account is first created, the name it
starts with is checked by the filter. If that name doesn't pass, the account is still created
β you're simply given a neutral placeholder instead, something like Player_a1b2c3d4. This
mostly affects signing in with Steam or Google, where your starting name comes from that
service rather than from anything you picked here. Nothing announces the swap, so if you see a
Player_β¦ name on your profile, that's what happened β just rename yourself.
Renaming is done from the Loadout's Avatar tab. A few things to know:
- A new name must pass the filter; if it doesn't, the rename is rejected and you're told so.
Pick something else and try again.
- Names can't be blank, and there's a maximum length.
- Ordinary words are fine even if a flagged word happens to sit inside them, so names like
Cassidy or Cucumber are accepted.
- Attempts to disguise a blocked word are detected, including swapped characters and
lookalike letters from other alphabets. Trying to sneak one through just costs you the rename.
See also: Gold & Rewards Β· Achievements Β· Ranked & RP