A tournament is a scheduled event with anywhere from 24 to 512 players. Everyone starts in
a group stage, the best players from each group go on to a knockout bracket, and the
last six play the finals for the title of champion.
Tournament games are live games, played in one sitting at a set time. They are unranked,
so they never move your RP, and there are no entry fees right now: every
tournament is free to enter. Each tournament game uses a
Declaration of War if you have one, but running out never stops you
playing your tournament games.
| Role | What they can do |
|---|---|
| Tournament Organizer | A role given out by Pact or Peril staff. It lets you create tournaments, and that's all it does on its own. |
| Owner | The organizer who runs an event. They set it up, publish it, and can postpone or cancel it. |
| Co-organizer | Another Tournament Organizer the owner invites to help run the event. They have to accept the invite. |
| Admins | Pact or Peril staff can step in on any tournament. |
The owner and co-organizers are the event's staff. Staff handle the schedule, set game times,
deal with problem games and correct results. Every staff action is recorded.
Staff can't play in their own tournament. That includes anyone with an invite that's still
pending.
Open 🏆 Tournaments from the main menu. There are four tabs:
You can filter the list by RP requirement (including only events I'm eligible for) and by
date. Each card shows the start time, how many players have signed up out of the cap, any RP
limit, the waitlist, and who's running it.
Press View to open an event. Its tabs:
| Tab | What's there |
|---|---|
| Overview | Start time, signup deadline, player count, format, entry requirements, organizer, rewards and the entrant list. |
| Rules | The organizer's own written rules. |
| Rounds | Every round's start time and the full settings of every game in it. |
| Live | Check-in, your next game, group standings, games you can watch, and your tournament notices. |
| Bracket / Finals / Placements | The knockout tables, the finals scoreboard, and where everyone finished. |
Press Sign Up on the event. If it's full, the button reads Join Waitlist and you're put in
line in the order you signed up. You can sign up until the signup deadline.
You're turned away if:
These checks run again when you check in. If you've been banned since signing up, you can't
check in, and a banned player who had already checked in is taken out of the event before the
groups are drawn.
Press Withdraw any time before the event goes live, including during check-in.
On the Live tab you can save your home timezone (it uses your device's). Game times are
shown in it, and the group draw uses it to put players from nearby timezones together where it
can. If you never set one, your device's timezone is used.
You have to check in to keep your seat.
When check-in closes, every empty seat is offered to the waitlist in signup order.
The groups only work with certain player counts (see Format). If check-in ends with a
count that doesn't fit, the organizer chooses one of two options:
Missing a check-in is a no-show. That covers the event check-in and the
round check-ins later on. Two no-shows within 12 months get you a
90-day tournament ban. You can still play everything else in the game.
Every tournament runs in three stages:
The groups have to feed a bracket of exactly 12, 24, 48 or 96 players, which is why only some
player counts work. For example:
| Players | Groups | Advance | Bracket | Bracket rounds |
|---|---|---|---|---|
| 24 | 4 groups of 6 | Top 3 | 12 | 1, then the finals |
| 64 | 8 groups of 8 | Top 3 | 24 | 2, then the finals |
The event's Overview tab shows its exact format.
Players are seeded by their rating, highest first:
Seeds are spread across the groups in a snake order, so every group gets a fair mix of strong and
weaker players. Players can then be swapped between groups to keep timezones close.
Your whole group plays together. Every group game seats all 6–8 players of the group, and the
organizer sets 1–6 group games.
Each game gives you tournament points:
points = placement points for where you finished + elimination points × players you eliminated
The organizer sets both. The defaults:
| Place | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
|---|---|---|---|---|---|---|---|---|
| Points | 10 | 7 | 5 | 4 | 3 | 2 | 1 | 0 |
+2 points per player you eliminate. Placement points can go up to 100 per place (and never go
up for a lower place); elimination points can be 0–50.
The Live tab shows each group's table: points, wins, eliminations, placement points,
territories conquered and troops defeated. The group is ranked by:
The top players (however many the organizer chose) go through to the bracket.
Each group gets its own game times inside the group-stage window, spaced at least 30 minutes
apart. The organizer can adjust them, and every time is locked in 2 minutes before the game.
Your next game, its map and its time (in your home timezone) appear on the Live tab and the
main-menu card. The card says "time not confirmed yet" until the time is locked.
The players who come through the groups are seeded onto tables of six. Group winners come
first, and the draw tries to keep players from the same group apart. Each later round does
the same with the previous round's tables.
A table plays three games in a row:
Only the win matters in the bracket, so no points are scored. Each next game is set up about
3 minutes after the previous one ends.
If players forfeit a table by missing its check-in, it plays with fewer (5 → 4 → 3, or
4 → 3 → 2). If only three or fewer are left, they all advance by walkover.
Every bracket round and the finals has its own check-in. It opens before the round starts (as
long as the event check-in) and closes at the start.
The last six players play the organizer's 1–3 finals games together. Every finalist plays
every game, scored with the finals' own points table (placement + eliminations, the same way as
the groups).
The Placements tab fills in as players are knocked out. Everyone knocked out in the same
stage shares a place. For example, everyone who goes out in the group stage of a 12-player
bracket finishes T-13th (tied 13th). The finals decide 1st to 6th outright.
Your result also shows on the event card ("You finished …"), and your tournament history
(events, placements, stats and titles) appears on the Title tab of your Loadout and on your
player card.
Every game in a tournament has its own settings, fixed by the organizer before the round starts.
You can read them all on the Rounds tab.
| Setting | Options |
|---|---|
| Map | Any official map |
| Win condition | World Domination, World Domination %, Capital Conquest or King of the Hill |
| Portals | Off, fixed or random |
| Firestorms | On or off |
| Fog of War | On or off |
| Dice | Classic or Calculated |
| Turn timer | 30–600 seconds (default 90). The turn timer is always on. |
| Pacts | Allowed, Limited (each player can have 1–5 pacts at once, default 2) or Off |
| Max game time | Off, or 2:00–6:00 in 30-minute steps (default 3:00), plus a draw penalty of 0–50 tournament points (default 5) |
| Spectators | Off or casters, with a delay of up to 15 minutes |
| Points | Placement points for 1st–8th and points per elimination |
These are always the same in a tournament:
When a game's Max game time runs out, the next round is the final round, the same as in any
other live match. What happens if nobody wins by the end of it depends on the stage:
The full rules are in Game Rules → Max Game Timer → Tournaments.
While you're entered, a card on the main menu shows your next step: when check-in opens, a
Check In button while it's open, any seat offer waiting for you, and your next game's time
and map.
When your game is ready you're notified, and a Join Game button appears on the card and on the
Live tab. Nobody hosts a tournament game. The game server runs it with the locked settings, so
nobody can change them.
If a game can't be played (nobody arrived, a server problem, or it ended before anything was
decided), it's marked as failed and the organizer reschedules it.
Staff can also step in on a game. They can have bots finish it, order a replay, enter a
result, or rule that a player forfeits. A forfeit scores 0 points for that game and puts
you at the bottom of it. You're notified of any ruling on your game and of any correction to
your result.
Advancement is final. Once a result has moved the event on (the group stage has ended, or a
bracket winner has advanced), it can't be changed.
Early in the group stage, staff can give a waitlisted player the seat of someone who hasn't
played a game yet. If that's you, you're told you're in (or that your seat was given away).
Tournament notices appear in the Notices list on the Tournaments screen and on the event's
Live tab. They cover signing up, joining the waitlist, getting a seat, check-in opening, seat
offers, your game being ready, advancing or being knocked out, forfeits and no-shows, schedule
changes, rulings and the final result.
On Android, they're also sent as push notifications if you have
Mobile notifications on. Signing up for an event is all it takes.
Schedule changes, seat moves and rulings each send at most one push every 10 minutes per event. The
in-game notice is always kept.
An event can award titles. Admins attach them per event, so not every tournament has them.
The event's Overview tab lists them under Rewards.
| Tier | Who gets it |
|---|---|
| Champion | 1st place |
| Runner-up | 2nd place |
| Third place | 3rd place |
| Finalist | 4th–6th place |
| Participant | Everyone who played at least one group game |
Titles are granted automatically when the tournament ends, and you're notified. Equip them
from your Loadout. Bots never receive one.
There are no gold or RP prizes, and no entry fees.
See also: Game Rules → Max Game Timer · Ranked & RP · Match Settings · Cosmetics, Titles & More · Notifications