Honor is how players rate the people they just played with. After an online match, you can
give each of the other players feedback on how they played and how they behaved. That feedback
builds their Honor level and their public category results. Other players' feedback
builds yours.
Honor is about conduct, not winning. Your rank says how well you win. Honor says what
people thought of playing with you.
When an online match ends, the After Action Report shows a feedback block on the card of
each other human player. Teammates get one too. Bots, your own card and players without an
account don't.
Each block has:
| β Commend | A personal thank-you. It adds to the player's commendation count but doesn't change their Honor level. |
| Speed | Did they take their turns promptly? Live matches only. There's no Speed row for Correspondence matches, where long turns are expected. |
| Skill | How well did they play? This is your own opinion and has nothing to do with their rank. |
| Sportsmanship | Were they gracious in winning and losing, without taunting or spam? |
| β Flag | A private note for moderators. See Flags. |
Each category has three choices: π, β (Neutral) and π.
After you send it, the block just says Feedback sent, with no details. Anyone looking at your
screen can't tell what you chose.
For a Correspondence match, open the result from Your Games to give
feedback. Results you've already collected stay in a compact Finished β leave feedback list
on that screen while their feedback window is open, so you can come back to them. You have
14 days, counted from when you first open the result.
You can see a player's Honor only after you've sent feedback for them in that match. Until
then their card shows π Honor. Press Send, even with everything on Neutral, and their Honor
appears on the card:
This works in two ways. Seeing other players' Honor is your reward for giving feedback. And
you rate them on what you saw in the match, not on what their numbers told you to expect.
Your Honor level comes from the π and π votes other players have given you.
The more players who rate you well, the higher your level climbs:
| Honor level | Points (last 90 days) |
|---|---|
| 0 | under 3 |
| 1 | 3 |
| 2 | 10 |
| 3 | 25 |
| 4 | 50 |
| 5 | 100 |
Minimum raters. Your level shows only once enough different players have given you a π or
π (currently 5). Until then it reads Not enough ratings yet. Each category's
% positive follows the same rule. Each category result also starts near 50% and only moves to
the extremes once lots of players agree. This means a few votes can't make anyone look perfect
or terrible.
These numbers may be tuned. The ββ weight, the level thresholds, the 90-day window and the
minimum number of raters are first settings. They'll be adjusted once there's enough real
rating data.
Some things cost Honor automatically, without anyone's vote. Each one costs 1 point and
counts toward the same 90-day window.
| What happened | Who loses 1 point |
|---|---|
| Abandoning or disconnecting: a bot took over your seat and you were still gone when you were eliminated or the match ended | you |
| Fair-play kick for stalling or siege | you |
| World Peace in a Ranked match | every player in the match |
| Max Game Timer draw (Casual, Ranked or Tournament) | every player still in the match when it ended |
Betraying a pact is part of the game. So are alliances, ganging up and aggressive play. None
of these is a reason to give someone a π or flag them. Honor is about how someone played and
behaved, not about whose side they took. There are no pact categories.
| Where | What you see |
|---|---|
| After Action Report | Other players' Honor, once you've sent your feedback for them (see Give to see) |
| Your Profile (click your avatar or name on the main menu) | Your own Honor card: your level, your points for the last 90 days and how many you need for the next level, β commendations received and β commendations given, and your % positive in each category with its number of raters |
| Main menu | When you've been commended, a one-time message next time you visit: "You were commended β Γ3 since your last visit". It never says who, and it never mentions π or π ratings. |
Honor is not shown in lobbies, on other players' in-match profiles, or anywhere else during a
match. Honor isn't part of the game you're playing.
Some matches never have feedback:
You also can't give feedback if you leave a match before you reach the After Action Report.
The β button opens a short list of reasons:
Only moderators see flags. They never appear publicly, not even to the flagged player. A
flag never does anything automatically and has no effect on anyone's Honor level or
results. Moderators look at flags in context, so a pile of flags from players who just lost to
someone is easy to spot.
Betrayals, alliances and aggressive play aren't valid reasons to flag. For serious abuse,
use Report this player⦠in the flag menu. It opens the full report form.
See also: Ranked & RP Β· Casual Β· Correspondence Β· Game Rules β Fair play Β· Game Rules β Pacts