Welcome, commander. Pact or Peril is a turn-based strategy game of conquest, dice, and
diplomacy. Claim territory, reinforce your borders, attack with the dice, form (and break)
pacts with your rivals, and take the whole board — seize every capital on the map, or hold
the Hill until the points are yours.
This wiki documents the rules and the small details: how every system actually works, the
real numbers behind reinforcements and combat, how ranked RP is won and lost, how gold is
earned, what every match setting does, how the bots think, and how to build your own maps.
📺 Walkthrough video coming soon.
New in build 65 (July 2026): King of the Hill joins Global Domination and Capital
Conquest as a third way to win — see Win Conditions. It
brings three new ranked ladders (Ranked & RP) and a new
achievement. Ranked also gains
fair-play review holds, and an active pact now
shows you your partner's overall strength through the fog — see
Pacts.
Match numbers throughout this wiki are often lobby-configurable; each page notes the default
ruleset and calls out what's locked in Ranked. Everything here reflects the current build.
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